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  • $57.99

    The Lord of the Rings RPG: Core Rulebook (5E)

    FLAT RIVER GROUP, LLC
    Return to Middle-earth with The Lord of the Rings Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E. Six original heroic cultures from the land of Eriador. Six new classes. A host of terrifying adversaries. Comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth. Based on the second edition of The One Ring roleplaying game by Francesco Nepitello.
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  • $59.99

    The Chronicles of Exandria Vol. I: The Tale of Vox Machina

    Darrington Press
    A stunning book collecting Vox Machina artwork from international Critter artists All the Vox Machina art that's fit to print, from the first half of their campaign journeys on Critical Role ! This volume collects over 250 pages of art from Critters around the world, curated and art directed by Lauryn Ipsum as well as Critical Role’s Liam O’Brien and Taliesin Jaffe. With in-world commentary by the Cobalt Soul archivists of Exandria, this book devotes its first chapters of gorgeous illustrations to each member of Vox Machina. Later chapters take you on a whirlwind tour of the first half of the campaign, bringing the story’s arcs to vivid life through its artwork. The Chronicles of Exandria Vol. I: The Tale of Vox Machina will serve as a treasured companion to all who come to love these characters and their adventures.
  • $52.99

    Tal`Dorei Campaign Setting Reborn

    Darrington Press
    The popular webseries Critical Role first explored Tal’Dorei , a fantasy-filled land brimming with tales of heroes and wonder, through the epic adventures of Vox Machina . Now, players everywhere can live the magic and stories to rival the beloved show. Soar on a skyship from the metropolis of Emon to the distant haven of Whitestone, venture into wilderness rife with terrifying monsters and wayward mages, and uncover magic items that range from simple trinkets to the legendary Vestiges of Divergence. Explore dazzling new subclasses and backgrounds in your epic adventures in the world of Exandria™ and beyond! Tal’Dorei Campaign Setting Reborn holds a wealth of playable content, lore, and artwork to inspire. The adventure begins here!
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  • Original price$19.99
    Current price$15.99

    Vox Machina Dice Set: Vax`ildan

    Darrington Press
    Break out the daggers! This dice set is inspired by Vax'ildan , hero of Vox Machina from the first Critical Role campaign. This set features red-inked numbering on marbled black and silver dice. The d20 features an icon of a dagger crossed with a feather on the 20-side. Please note that due to the marbling, the exact coloration may vary between both dice and sets. Details: Made by Critical Role in partnership with Die Hard Dice Set of 7 acrylic polyhedral dice including one of each of the following dice styles: d4, d6, d8, d10, d12, d20, and percentile Dice set arrives in a black PU leather drawstring bag with a debossed Critical Role logo and silver satin lining Metal Vox Machina charm on drawstring This is an official Critical Role product.
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  • Original price$19.99
    Current price$15.99

    Vox Machina Dice Set: Keyleth

    Darrington Press
    Break out the daggers! This dice set is inspired by Vax'ildan , hero of Vox Machina from the first Critical Role campaign. This set features red-inked numbering on marbled black and silver dice. The d20 features an icon of a dagger crossed with a feather on the 20-side. Please note that due to the marbling, the exact coloration may vary between both dice and sets. Details: Made by Critical Role in partnership with Die Hard Dice Set of 7 acrylic polyhedral dice including one of each of the following dice styles: d4, d6, d8, d10, d12, d20, and percentile Dice set arrives in a black PU leather drawstring bag with a debossed Critical Role logo and silver satin lining Metal Vox Machina charm on drawstring This is an official Critical Role product.
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  • Original price$19.99
    Current price$15.99

    Vox Machina Dice Set: GM

    Darrington Press
    Break out the daggers! This dice set is inspired by Vax'ildan , hero of Vox Machina from the first Critical Role campaign. This set features red-inked numbering on marbled black and silver dice. The d20 features an icon of a dagger crossed with a feather on the 20-side. Please note that due to the marbling, the exact coloration may vary between both dice and sets. Details: Made by Critical Role in partnership with Die Hard Dice Set of 7 acrylic polyhedral dice including one of each of the following dice styles: d4, d6, d8, d10, d12, d20, and percentile Dice set arrives in a black PU leather drawstring bag with a debossed Critical Role logo and silver satin lining Metal Vox Machina charm on drawstring This is an official Critical Role product.
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  • $19.99

    Vox Machina Dice Set: Scanlan Shorthalt

    Darrington Press
    Break out the daggers! This dice set is inspired by Vax'ildan , hero of Vox Machina from the first Critical Role campaign. This set features red-inked numbering on marbled black and silver dice. The d20 features an icon of a dagger crossed with a feather on the 20-side. Please note that due to the marbling, the exact coloration may vary between both dice and sets. Details: Made by Critical Role in partnership with Die Hard Dice Set of 7 acrylic polyhedral dice including one of each of the following dice styles: d4, d6, d8, d10, d12, d20, and percentile Dice set arrives in a black PU leather drawstring bag with a debossed Critical Role logo and silver satin lining Metal Vox Machina charm on drawstring This is an official Critical Role product.
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  • Original price$19.99
    Current price$15.99

    Vox Machina Dice Set: Pike Trickfoot

    Darrington Press
    Break out the daggers! This dice set is inspired by Vax'ildan , hero of Vox Machina from the first Critical Role campaign. This set features red-inked numbering on marbled black and silver dice. The d20 features an icon of a dagger crossed with a feather on the 20-side. Please note that due to the marbling, the exact coloration may vary between both dice and sets. Details: Made by Critical Role in partnership with Die Hard Dice Set of 7 acrylic polyhedral dice including one of each of the following dice styles: d4, d6, d8, d10, d12, d20, and percentile Dice set arrives in a black PU leather drawstring bag with a debossed Critical Role logo and silver satin lining Metal Vox Machina charm on drawstring This is an official Critical Role product.
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  • Original price$19.99
    Current price$15.99

    Vox Machina Dice Set: Vex`ahlia

    Darrington Press
    Made by Critical Role in partnership with Die Hard Dice Set of 7 acrylic polyhedral dice including one of each of the following dice styles: d4, d6, d8, d10, d12, d20, and percentile Dice set arrives in a white PU leather drawstring bag with a debossed Critical Role logo and gold satin lining Metal Vox Machina charm on drawstring
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  • Original price$19.99
    Current price$15.99

    Vox Machina Dice Set: Taryon Darrington

    Darrington Press
    Take this down, adventurer! Made in partnership between Critical Role and Die Hard Dice , this Taryon Darrington -inspired dice set features gold-inked numbering on a shimmering swirl of teal and blue with flakes of gold. The d20 features a Doty icon on the 20-side. Details: Set of 7 resin polyhedral dice including one of each of the following dice styles d4, d6, d8, d10, d12, d20, and percentile dice Dice set arrives in a gold PU leather bag with a debossed Critical Role logo and teal satin lining and gold drawstrings. Metal Vox Machina charm on drawstring. This is an official Critical Role product. Taryon Darrington is a member of Vox Machina played by Sam Riegel in the first Critical Role campaign.
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  • Original price$19.99
    Current price$15.99

    Bailey`s Blue Dice Bag of Hoarding

    Darrington Press
    Do you have a never-ending obsession for dice like Critical Role’s dice enthusiast, Laura Bailey? Protect your collection in Bailey's Dice Bag of Hoarding , inspired by the dice bags made for Laura by Christina Ahrens (@marajade33082). Details: Oversized blue canvas and brown PU suede dice bag, with eight pockets and custom printed nylon lining featuring doodles by Wendy Sullivan (@WendyDoodles) Copper Critical Role logo pendant, copper eyelets and drawstring clasp Canvas carrying strap 10mm foam padding on the bottom to protect your precious dice This is an official Critical Role product.
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  • $9.95

    Scram!

    PUBLISHER SERVICES, INC
    After hiking a local trail, you and your partner have returned to a campsite completely ransacked by pesky critters. Team up to clear your campground of critters before your neighbors. Scram! is a fun & fast team based card game that plays 1 vs 2, 2 vs 2 & 3 vs 3! Each animal has a different card value, and many have a special action. Be careful, there may be critters who are still hiding and waiting for the right moment to present themselves! Call out “Scram!" when you think your team has the fewest animals in your campsite; but will your team be able to toss out the troublesome trespassers before your neighbors?
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  • Original price$25.00
    Current price$20.00

    Unicorn Meat

    EXALTED FUNERAL PRESS
    Deep in the monster-haunted backwoods, Sunny Smiles Unicorn Farm lies in ruin. The overseers vanished months ago. Gangs of feral children lurk in the shadows of a vast blood-stained factory. Knife season has come. Food is running out. Some rough beast slouches towards Bethlehem to be born.Unicorn Meat is a southern gothic horror adventure inspired by LISA the Painful, True Detective, and Lord of the Flies, set in the decaying ruins of the last unicorn farm in the world. Play as carvergirls attempting to escape, or as adults unravelling the horror at the center of the Rochefocauld Company's great sin. Compatible with any number of old-school and old school-adjacent RPGs. 108 pages, 5.5"x8.5", perfect bound book, full color cover and interiors.
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  • $19.99

    Really Loud Librarians

    Asmodee: Exploding Kittens
    In this game, your useless knowledge will win you useful points. Think fast, not hard. Start by drawing a category card. Your team will then shout words from that category that begin with the letter on the race track. Move along the track every time you get a word right and race against your opponents to win.
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  • $24.99

    Without Fail

    Asmodee: Exploding Kittens
    The game is full of simple challenges. But there's a catch. Before you start a challenge, your overachieving friends will make it more difficult. Whoever makes it the most difficult will be your teammate. If you succeed, you both get points. If you fail, every else gets points. Place your confidence wisely.
  • $19.99

    Chicken!

    PUBLISHER SERVICES, INC
    Pop open the tube and start chucking dice with family and friends! In Chicken!, players will be rolling dice each turn, pressing their luck to score more Chickens while avoiding those foxes.
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  • $99.99

    Sleeping Gods: Distant Skies (stand alone sequel)

    PUBLISHER SERVICES, INC
    Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game, you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters, but in this game you interact with the atlas on a deeper level, camping, exploring, overcoming obstacles, and searching for lost relics. The new action system allows you even greater agency while you travel and explore. In addition to the exploration and quest system from the original game, Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play, making each combat encounter a fresh and dynamic puzzle. Although Sleeping Gods: Distant Skies builds on story elements in the first game, you do not need to play Sleeping Gods to enjoy this sequel.
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  • $39.99

    Sleeping Gods: Primeval Peril (stand alone campagin)

    PUBLISHER SERVICES, INC
    Sleeping Gods: Primeval Peril is a short standalone campaign for two players, set in the world of Sleeping Gods and using the same rules. Primeval Peril is set on a dangerous river that winds through lush jungle. It includes new characters and stories so that nothing from the Sleeping Gods base game is spoiled.
  • $65.00

    Warhammer 40K - Core Book (10th Edition)

    Games Workshop
    In the grim darkness of the far future, there is only war. The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor's realm and bleeding madness and mutation across all. In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars… The Book This 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium. You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future. THE WARHAMMER 40,000 HOBBY The book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns. DARK IMPERIUM This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods. The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two. There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms. The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium. Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm. FACTIONS Explore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults. CORE RULES The Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements. You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft. Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away. COMBAT PATROL Combat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences. The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
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  • $60.00

    DIS Warhammer 40000 - Crusade: Tyrannic War

    Games Workshop
    DIS The Great Devourer Is Unleashed From the dark depths of the Segmentum Pacificus, a fresh alien threat stretches forth tendrils towards Holy Terra itself. Seething Tyranid invasion swarms pour from the void in incalculable numbers, devouring world after world in their slow but relentless advance toward the Segmentum Solar. Resolved never to permit such horrors, the Imperium's greatest war leaders rush to meet the xenos invasion with a devastating counter-offensive of Solblade Fleets. Yet the Hive Mind is possessed of infinite cunning and terrible hunger, and its plans may yet undo Humanity altogether… This 184-page hardback book is a Crusade expansion for Warhammer 40,000 that lays out the grim narrative of the Fourth Tyrannic War, along with all the rules you need to play narrative games, build and upgrade a Crusade army between games, and run your own campaigns – it also includes the full Warhammer 40,000 Core Rules module. THE SHADOW DESCENDS This richly detailed background section gives an insight into the brutal conflict between the forces of the Imperium and the Tyranid Hive Mind at the outset of the Fourth Tyrannic War – which, if not stopped, could see Holy Terra itself threatened by the Shadow in the Warp. From the re-emergence of Hive Fleet Leviathan to the desperate siege of the Bastior Sub-sector and the arrival of the Solblade Fleets, the tale of this apocalyptic xeno-war is told through stories, maps, and terrifying illustrations. SHOWCASE A stunning showcase of Citadel miniatures painted by the 'Eavy Metal team, representing forces embroiled in the Fourth Tyrannic War – hulking monsters, mighty war machines Imperial heroes, and alien swarms alike. Each sweeping diorama includes narrative notes on that conflict and the combatants involved. CRUSADE RULES All the rules you will need to take your army of Citadel miniatures on a Crusade across the stars. Crusade campaigns allow you to track the development of your army between games, acquiring resources and injuries with each victory or defeat, turning the greenest of recruits into hard-bitten veterans over the course of many battles. You'll learn how to muster a Crusade army, track Experience points, purchase Requisitions, suffer Battle Scars, and rank up to gain Battle Honours. TYRANNIC WAR A wealth of exciting Crusade rules content to help you wage the Fourth Tyrannic War on the tabletop, in a two-sided campaign for any number of players. It includes Battle Traits, Crusade Relics, Agendas, and Crusade Blessings, plus a pair of full upgrade paths for Monsters And Those Who Hunt Them – themed around the Tyrannic War, but usable by any faction. MISSIONS An array of 15 immersive and exciting Crusade missions set on the battlefields of Sanctum and beyond, perfect for narrative games and your Tyrannic War campaign. Purge or protect gestation sacs as they hatch in Spawning Grounds, fight over a surrounded landing pad ahead of a Planetary Evacuation, and secure supplies as The Gathering Shroud of the Hive Mind's presence grows in power. CORE RULES The Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements. You'll learn the general principles of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft.
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  • $19.99

    Final Girl: Series 2 - Into the Void Feature Film Expansion

    Van Ryder Games LLC
    Deep space. You and the rest of the crew of the USCSS KONRAD find yourself in deep sh... er ... space when you notice something scurries across the floor and into the ventilation shaft. Can you destroy it before it morphs into something much bigger and much deadlier? Or will the Evomorph harvest the bodies of the entire crew? It’s kill or be killed in when you’re being hunted in space! The Evomorph will evolve over the course of the game and features a “vanishing” mechanic where it will disappear into the ventilation shafts only to return when you least expect it… or perhaps if you plan it right, into a well-laid ambush! The USCSS KONRAD spaceship introduces ‘keycards’ that can be used to access different parts of the ship. Will you kill your foe the old-fashioned way? Self-destruct the ship and escape? Or perhaps you’ll try to airlock the killer into the void! Requires Core Box (VRG FG000) to play
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  • $19.99

    Final Girl: Series 2 - A Knock at the Door Feature Film Expansion

    Van Ryder Games LLC
    Nothing like a reunion at the quiet and secluded Wingard Cottage. Everyone is having a great time. The booze is flowing and the party has begun. Then comes a knock at the door. A quick glance around the room tells you everyone who's supposed to be here already is... You approach the door and slowly open it, peeking around the edge of the door. No one is there. But someone was... the question is, who? What horror game would be complete without a home invasion? The Intruders are here. Face not one, not two, but THREE killers. You thought one was hard, but you’re really going to have to stay on your toes against these murderous menaces. Wingard Cottage offers a new challenge with unique events and a new crafting mechanism that lets you take ordinary items and turn them into epic weapons. Stick with that knife or scrounge up some wood and nails to craft The Obliterator? It will be up to you, just make the call before it is too late! Requires Core Box (VRG FG000) to play
  • $19.99

    Final Girl: Series 2 - Once Upon a Full Moon Feature Film Expansion

    Van Ryder Games LLC
    Over the river and through the woods to grandmother's house you go. Never mind the growling, it must be your imagination, just keep skipping and singing. You stop in your tracks as a big, bad wolf leaps onto the path in front of you. Its eyes glow red and drool drips from its fangs as it stands on the path between you and your destination... Grandma will have to wait. Not every story ends happily ever after. This isn’t the Big Bad Wolf you imagined as a child. Featuring “hunt” and “slay” modes, the killer will take different actions depending on what mode it is in, making for yet another unique challenge for you to tackle! Storybook Woods features a unique layout with a river running through the land. Requires Core Box (VRG FG000) to play.
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